Interface: PickablePrimitive
Experimental
A primitive with its own pick shader path (e.g. MarkerSet): object is drawn with the material from createPickMaterial, and gets pickCount ids (one per instance).
Properties
| Property | Modifier | Type | Description |
|---|---|---|---|
object | readonly | Mesh | Experimental |
pickCount | readonly | number | Experimental Number of ids the pick material may write (e.g. drawn instances). |
pickKind | readonly | PickElementKind | Experimental What a pick id offset counts (e.g. 'point' for markers). |
Methods
createPickMaterial()
ts
createPickMaterial(): PickMaterialHandle;Experimental