Interface: MeshColorInputs
Experimental
Inputs of writeColors.
Properties
| Property | Type | Description |
|---|---|---|
alpha | ArrayLike<number> | null | Experimental |
color | ColorInput | Experimental |
domain? | readonly [number, number] | Experimental |
faceColor | Float32Array<ArrayBufferLike> | null | Experimental |
intensity | ArrayLike<number> | null | Experimental |
linear? | boolean | Experimental Write linear colors (three.js materials) instead of sRGB (the Plotly shader). |
lut? | Uint8Array<ArrayBufferLike> | Experimental For three.js materials (linear: true): intensity is mapped on the CPU through this 256-texel RGBA8 LUT, with domain = [cmin, cmax] and reverse. |
reverse? | boolean | Experimental |
source | MeshColorSource | Experimental |