Variable: QUAD_FRINGE
ts
const QUAD_FRINGE: 1 = 1;Experimental
How far the quad of a segment extends past the stroke's sides, in units of the anti-aliasing ramp aa (one device px). Coverage is clamp(0.5 - d / aa, 0, 1) and d is at least the distance to the stroke's sides, so no pixel whose center is further than halfWidth + 0.5 * aa from the segment's axis is drawn; the other half is QUAD_SLACK. Mirrored in line.glsl.ts.