Skip to content

Interface: HeatmapUniforms ​

Experimental

Uniforms of the heatmap material (exposed for tests and debugging).

Extends ​

Indexable ​

ts
[name: string]: IUniform<any>

Experimental

Properties ​

PropertyTypeDescriptionInherited from
uCountobjectExperimental-
uCount.valueVector2--
uEdgesobjectExperimental-
uEdges.valueTexture<unknown, TextureEventMap> | null--
uExtentobjectExperimental-
uExtent.valueVector2--
uGapobjectExperimental-
uGap.valueVector2--
uLutobjectExperimental-
uLut.valueTexture<unknown, TextureEventMap> | null--
uLutSizeobjectExperimental-
uLutSize.valuenumber--
uOffsetIUniform<Vector3>ExperimentalTransformUniforms.uOffset
uOpacityobjectExperimental-
uOpacity.valuenumber--
uPixelRatioIUniform<number>Experimental Device pixels per CSS pixel.ViewportUniforms.uPixelRatio
uResolutionIUniform<Vector2>Experimental Viewport size in CSS pixels.ViewportUniforms.uResolution
uReverseobjectExperimental-
uReverse.valuenumber--
uScaleIUniform<Vector3>ExperimentalTransformUniforms.uScale
uSmoothingobjectExperimental-
uSmoothing.valuenumber--
uUniformobjectExperimental-
uUniform.valueVector2--
uViewportIUniform<Vector4>Experimental The GL viewport being drawn into, in device pixels (xy origin, zw size). Fragment shaders use it to turn gl_FragCoord into screen px (see syncViewportUniforms).ViewportUniforms.uViewport
uYBaseobjectExperimental-
uYBase.valuenumber--
uZobjectExperimental-
uZ.valueTexture<unknown, TextureEventMap> | null--
uZRangeobjectExperimental-
uZRange.valueVector2--

Released under the MIT License.