Interface: HeatmapUniforms
Experimental
Uniforms of the heatmap material (exposed for tests and debugging).
Extends
Indexable
ts
[name: string]: IUniform<any>Experimental
Properties
| Property | Type | Description | Inherited from |
|---|---|---|---|
uCount | object | Experimental | - |
uCount.value | Vector2 | - | - |
uEdges | object | Experimental | - |
uEdges.value | Texture<unknown, TextureEventMap> | null | - | - |
uExtent | object | Experimental | - |
uExtent.value | Vector2 | - | - |
uGap | object | Experimental | - |
uGap.value | Vector2 | - | - |
uLut | object | Experimental | - |
uLut.value | Texture<unknown, TextureEventMap> | null | - | - |
uLutSize | object | Experimental | - |
uLutSize.value | number | - | - |
uOffset | IUniform<Vector3> | Experimental | TransformUniforms.uOffset |
uOpacity | object | Experimental | - |
uOpacity.value | number | - | - |
uPixelRatio | IUniform<number> | Experimental Device pixels per CSS pixel. | ViewportUniforms.uPixelRatio |
uResolution | IUniform<Vector2> | Experimental Viewport size in CSS pixels. | ViewportUniforms.uResolution |
uReverse | object | Experimental | - |
uReverse.value | number | - | - |
uScale | IUniform<Vector3> | Experimental | TransformUniforms.uScale |
uSmoothing | object | Experimental | - |
uSmoothing.value | number | - | - |
uUniform | object | Experimental | - |
uUniform.value | Vector2 | - | - |
uViewport | IUniform<Vector4> | Experimental The GL viewport being drawn into, in device pixels (xy origin, zw size). Fragment shaders use it to turn gl_FragCoord into screen px (see syncViewportUniforms). | ViewportUniforms.uViewport |
uYBase | object | Experimental | - |
uYBase.value | number | - | - |
uZ | object | Experimental | - |
uZ.value | Texture<unknown, TextureEventMap> | null | - | - |
uZRange | object | Experimental | - |
uZRange.value | Vector2 | - | - |