Interface: ViewportUniforms
Experimental
Uniforms for screen-space sizing (see SCREEN_GLSL).
Extended by
Indexable
ts
[name: string]: IUniform<any>Experimental
Properties
| Property | Type | Description |
|---|---|---|
uPixelRatio | IUniform<number> | Experimental Device pixels per CSS pixel. |
uResolution | IUniform<Vector2> | Experimental Viewport size in CSS pixels. |
uViewport | IUniform<Vector4> | Experimental The GL viewport being drawn into, in device pixels (xy origin, zw size). Fragment shaders use it to turn gl_FragCoord into screen px (see syncViewportUniforms). |