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Interface: RasterUniforms ​

Experimental

Uniforms of the raster material (exposed for tests and debugging).

Extends ​

Indexable ​

ts
[name: string]: IUniform<any>

Experimental

Properties ​

PropertyTypeDescriptionInherited from
uOffsetIUniform<Vector3>ExperimentalTransformUniforms.uOffset
uOpacityobjectExperimental-
uOpacity.valuenumber--
uPixelRatioIUniform<number>Experimental Device pixels per CSS pixel.ViewportUniforms.uPixelRatio
uResolutionIUniform<Vector2>Experimental Viewport size in CSS pixels.ViewportUniforms.uResolution
uScaleIUniform<Vector3>ExperimentalTransformUniforms.uScale
uSizeobjectExperimental-
uSize.valueVector2--
uTexobjectExperimental-
uTex.valueTexture<unknown, TextureEventMap> | null--
uViewportIUniform<Vector4>Experimental The GL viewport being drawn into, in device pixels (xy origin, zw size). Fragment shaders use it to turn gl_FragCoord into screen px (see syncViewportUniforms).ViewportUniforms.uViewport

Released under the MIT License.