Interface: RasterUniforms
Experimental
Uniforms of the raster material (exposed for tests and debugging).
Extends
Indexable
ts
[name: string]: IUniform<any>Experimental
Properties
| Property | Type | Description | Inherited from |
|---|---|---|---|
uOffset | IUniform<Vector3> | Experimental | TransformUniforms.uOffset |
uOpacity | object | Experimental | - |
uOpacity.value | number | - | - |
uPixelRatio | IUniform<number> | Experimental Device pixels per CSS pixel. | ViewportUniforms.uPixelRatio |
uResolution | IUniform<Vector2> | Experimental Viewport size in CSS pixels. | ViewportUniforms.uResolution |
uScale | IUniform<Vector3> | Experimental | TransformUniforms.uScale |
uSize | object | Experimental | - |
uSize.value | Vector2 | - | - |
uTex | object | Experimental | - |
uTex.value | Texture<unknown, TextureEventMap> | null | - | - |
uViewport | IUniform<Vector4> | Experimental The GL viewport being drawn into, in device pixels (xy origin, zw size). Fragment shaders use it to turn gl_FragCoord into screen px (see syncViewportUniforms). | ViewportUniforms.uViewport |